With project cars, the only thing you can customise is the tuning setup on your chosen car, though this is also the same with Assetto.Īnother issue with Pcars, is the fact a lot of bugs from early on in the dev cycle have carried over to the full release. With Forza also having its paint shop, which provides greater than the norm levels of customisation. Pcars is aimed at a different market to Forza and GT, as the latter 2 are more casual in the way they play, and have extensive car lists and upgrades for those cars. Sometimes they fail to also take a corner, which can result in the entire grid been wiped out in one fell swoop.Īs for Pcars been likened to Forza or GT, a lot of the hype billed it as a Forza and GT beater. In pcars, the AI will have a tendency to take you out of the race. But they make far less stupid moves, unlike the AI in Pcars. The AI in Assetto is slow, at least for me anyway. I would also say the AI in Assetto is better as well. I find the force feedback to also be far better in Assetto. In my opinion with my logitech G27 in hand, and past experience with a thrustmaster TX with both games also. In terms of physics, Assetto corsa walks all over Pcars. I also put towards the crown funding for Pcars and have over 3 years of experience in playing it because of it. Racing games are my bread and butter, been playing them for as long as I can remember which the earliest of which is in 1989.